Author Topic: Pathfinder adventure card game  (Read 4386 times)

RemiBureau

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Pathfinder adventure card game
« on: September 22, 2013, 07:55:28 PM »
If you still haven't seen this new game, it's been released a bit after GenCon this year, and it's basically a RPG-lite card game, with some deck evolution and character evolution.  You get to choose amongst 7 different characters (11 if you buy the character add-on, already available), RPG classics such as a warrior, priest, wizard and rogue.

It's a fully coop game for 1 to 4 (1 to 6 with the character add-on), it's played with cards and dice only, no miniatures, no board.

I've played 4 games so far, and it looks very promising.  We've had a great time with 2, 3 and 5 players.  If you're interested, go havea look on BGG or Paizo (the distributor).

The only downside so far is, it's a bit expensive for cards, especially since they're not top quality.  If you've tried it, what do you think?
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MythMaster

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Re: Pathfinder adventure card game
« Reply #1 on: September 23, 2013, 09:35:34 AM »
I own it.  I played through the first 9 published adventures solo (playing 4 characters.)  I'm in the middle of playing 2 player (2 characters total) through the set.  I also wrote one of the first custom scenarios that is up on BGG.

It's very light in the RPG-Lite side.  The story doesn't come through much, and there isn't any real "roleplaying".  It's a roleplaying game sort of like old sega genesis RPG's or Diablo would be...except take out all the dialogue. 

With that said, it's still a very fun game, and there are ways to fill in the story if that is important to you.

There are 11 characters playable in the game (Wizard, Ranger, Cleric, Bard, Rogue, Sorcerer, and Fighter are in the base game, and Barbarian, Druid, Monk, and Paladin are in the expansion character pack.)  Each of these is one of the iconic characters from the Pathfinder RPG, which if you play in Pathfinder Society means you'll know them as the pregens, or you might know them from comics and such.  Each character has 6 stats, some skills associated with those stats, and a number of powers based on their class.  Then they get a 15 card deck made up of a mix of weapons, armor, spells, items, allies, and blessings.  They try to use these items to help them track down villains at various locations according to the adventure.

Each scenario has a 1 paragraph storyline, and then includes a main villain, some henchmen, and a number of locations.  Each location has special rules, and gets a 10 card deck under it with the challenges and treasure found there.

It's a nice simple game with positives and negatives to it for sure.  I bought it to be able to play solitaire.  I don't know how much more players adds to it.  It's 1-5 players, but seems to "peak" at 3, with each player above or below that number increasing difficulty.  (That's why I played 4, wanted to see how that held up.)
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RemiBureau

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Re: Pathfinder adventure card game
« Reply #2 on: September 23, 2013, 10:52:21 AM »
So far, after playing with 2, 3 and 5 players, the main difference is that the more heros you have, the more "different ressources" you have (a barrier specialist ,   a combat specialist, a wizard, etc) but you have less turns per hero to explore more locations. That is, no matter the number of heroes, you have 30 turns to explore (amount of heroes +2) locations.
To me that's the main trade off between few heroes and lots of heroes. Fewer heroes have more time but are not as polyvalent, more heroes are rushed but can face almost anything.
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MythMaster

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Re: Pathfinder adventure card game
« Reply #3 on: September 23, 2013, 01:05:48 PM »
Yep, that's pretty much the balance.  At 3 characters, you can pretty much have a specialist to handle any situation, and each character you add after that just rushes things more.

There are specific characters that are pretty good at soloing things as well.  (The rogue is the one best known for this.)  Some of the characters really only work with enough support to cover gaps, but they are really good at their niche.  (The wizard is the best example of that.)  Other have support powers making them best with a team as well (Fighter and Ranger ironically fit this group.)
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KacyCrawford

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Re: Pathfinder adventure card game
« Reply #4 on: September 23, 2013, 01:19:40 PM »
If you still haven't seen this new game, it's been released a bit after GenCon this year, and it's basically a RPG-lite card game, with some deck evolution and character evolution.  You get to choose amongst 7 different characters (11 if you buy the character add-on, already available), RPG classics such as a warrior, priest, wizard and rogue.

It's a fully coop game for 1 to 4 (1 to 6 with the character add-on), it's played with cards and dice only, no miniatures, no board.

I've played 4 games so far, and it looks very promising.  We've had a great time with 2, 3 and 5 players.  If you're interested, go havea look on BGG or Paizo (the distributor).

The only downside so far is, it's a bit expensive for cards, especially since they're not top quality.  If you've tried it, what do you think?

Thanks for the info!

RemiBureau

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Re: Pathfinder adventure card game
« Reply #5 on: September 23, 2013, 02:18:11 PM »
My pleasure!

Also, there is 6 adventure packs planned for this base set (the first one is included in the base set). If you buy the following 5 (scheduled to be released every other month), you'll have a total of 33 quests, so that's pretty epic.

Sometimes I think shorter campaigns (as in Myth) are better, so you can try different characters, or different progressions. But then again, I like the long and complex progression offered in PACG, so I guess both games will scratch a different itch.

I think that once we have the level-up system in Myth (journeyman and masters, with Myth quests), it will become the better game of those two, fitting somewhere between Descent and PAGC in gameplay and mechanics.

As a side note, in PAGC, if you die.... you're dead.... Your make a new character, and start over playing solo until you're strong enough to team up with the surviving heroes. That's brutal, but it does make it heart-breaking to die, unlike Myth where you could very well sacrifice yourself for your teammates, and come back next time
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Madclaw

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Re: Pathfinder adventure card game
« Reply #6 on: September 24, 2013, 03:20:18 AM »
I own the game and expansion as well. I've played it solo and with 3 to 5 players. I've found that four works really well because you can cover all the base RPG classes (warrior, healer, mage, thief). 5 went well, but could get a little bogged down at times. I noticed some characters tend to move a little faster and others have longer turns, I'm looking at you wizard. But over-all fun.

The box is sturdy and well built, but a little unwieldy (barely fits in my bike basket and not in my backpack). Not to mention the art is beautiful. It's a very good first step into RPGs. I figure that Paizo made it as a further stepping stone to get into Pathfinder. You start with the card game, move into the Beginner Box, and then graduate into full Pathfinder. The rules are intuitive and work well. The game makes for very nice cooperative event and striving for a goal. Works very well to promote good communication between newer players and those with more experience.

Although, I will admit I wish the cards were of better quality, but that's why I sleeved them. Overall I love the game and really recommend it.

Also, if you sign up for the subscription on the Paizo website you get the promos they put out each time and at a discount!
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