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MYTH => Quest Reviews => : r_b_bergstrom April 30, 2014, 01:08:19 PM

: The Stone Of Life: Act III - A Child Of The Mother
: r_b_bergstrom April 30, 2014, 01:08:19 PM
The challenging third Act of this Story features a miniboss, and a boss, and several required non-combat actions.
: Re: The Stone Of Life: Act III - A Child Of The Mother
: r_b_bergstrom April 30, 2014, 01:56:51 PM
The overall plot of this Story is very confusing, and this Act doesn't really explain it as much as I think the authors probably thought it did.
It's a little odd. I'll even go so far as to say, it may be too ambitious and convoluted of a tale to reasonably explain on a single page that also needs enough scenario rules to support three sessions worth of play. Mercs may have over-extended on this one.

The runes are a little confusing as well. All the information you need is there, but it's broken up into multiple sections and many details are at best implied. There's at least the following flaws in all this:
As with the storyline itself, every thing you need is there, but it's a little puzzling or vague and the reader has to interpret what they meant. I think most groups will figure it out quickly, but your first boss fight is probably not the best time to be wrestling with a confusingly-written scenario.

Having both a Mini-boss and a Boss in the same Act is a real challenge. That's mostly a good thing, I think, since the Title reward is pretty solid. The situation does run the risk of players knowing on Tile #1 that they're in too rough of shape to survive to Tile #5, and that wouldn't be much fun.

So, I don't know... maybe 3 stars? I want to give it 4, but I don't think I should.
: Re: The Stone Of Life: Act III - A Child Of The Mother
: mfaulk80 May 17, 2014, 11:31:36 AM
I discuss this Quest here:

: Re: The Stone Of Life: Act III - A Child Of The Mother
: Felix D Cat July 27, 2014, 08:22:30 AM
I really enjoyed this conclusion act. For my group(3 people) it was intense right out of the gate. With 2 lairs and Yardu breathing down our neck it wasn't long before the acolyte bite the dust and threat was pushing 10 for both the brigand and soldier. Good thing we'd saved all that serendipity for a rainy day because it was pouring. The acolyte was rezed and a darkness event ignored, then things finally got on track but not before acquiring a threat penalty, lose 1 action for the rest of the act. The trap room spawned hurn's pitfall and a few hunting packs ( I tossed a captains in with one of the two hunting packs to make things interesting). The trap was unfortunately not disarmed, although the acolyte did have the blue armor to set the FD she wasn't having any luck with her non-combat roll and was tried of being perma proned. After activating the trigger we pushed on to the next tile. 2 lairs, several captains, a trigger activated and one lost little girl later we vanquished this tile. After being knee capped hard in the first room we played it safe and watched the threat, although the soldier did hit ten, he had good amount of ap breathing room to get it down again before the darkness rolled. At this we our sights on the last room, the brigand had to leave so it was just the soldier and the acolyte. The acolyte made an executive decision for us to rush the trigger and activate it for the win. With a quick sprint and a successful non-combat action the terror didn't even have time to blink before it was sent back to whatever hole it crawled out of.

Overall enjoyable act, it was completed over two night. We decided to take the title "Life-bringer" extra vitality never a bad thing, also each person had accumulated at least one blue treasure. Playing as the soldier I wasn't going to let that bulwark slip through my fingers.
Side Notes:
-I like the random pull element from the bag for the final trigger it adds extra suspense 
-I also like that the quest has two different win conditions kill the boss or activate the trigger (yes you could still activate trigger but honestly folks you could call it there, unless your the kind of person who takes victory a laps)
-One thing I didn't get was why cover the tokens on the board, there is no good reason for it. (Although in open table talk we thought if they provided the heroes with a bonus after activation like +1 to Handsize, or +1 D10 to non-combat then it would make sense but oh well.)
: Re: The Stone Of Life: Act III - A Child Of The Mother
: Simonenut February 09, 2018, 11:28:08 PM
It's a really good story, I like it a lot in this act, it's really good.
: Re: The Stone Of Life: Act III - A Child Of The Mother
: Fitingwayx September 11, 2018, 02:58:28 AM
Sometimes I get knowledge about the story I find in this place.