Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aerisson

Pages: [1] 2 3
1
French Board / Re: Demande d'informations
« on: July 04, 2014, 06:33:22 AM »
Je vois ton post, et je relance de 2 !

Blagues à part, il n'y a pas grand chose de plus à dire. A l'heure actuelle, il y a eu une VF pour les backers et un certain nombre de fichier (règles, aides ...) sont disponibles via le site de McG ou sur Tric-Trac.

Pour ce qui est d'une VF commerciale, aux dernières nouvelles, il y avait toujours des discussions avec un éditeur français. Après, tant que rien n'ets signé, il n'y aura pas d'annonce officielle.

2
Kickstarter Updates / Re: Update 123: The Fury of the Fireborne
« on: July 02, 2014, 07:43:46 AM »
No, EU won't have the V2 cards in their pledge, as our base games have been printed at the same times that the US. V2 cards will be available during the next KS, as stated in the update.

And I also found the forum very quiet. Let's hope everyone is playing Myth :)

3
General Discussion / Re: Myth as an MMO
« on: June 26, 2014, 03:00:13 AM »
I don't think these patches will require add-on content. This system allows MCG to release new content in two streams - first through retail purchases where they'll have new monsters, bosses, etc, and the second through the patches where they'll make additions and changes to stuff that's already out there. Sure, at some point the patches might give you a modified Shambler or Iathi - but I think the cycle will be designed as such that enough time will pass between the retail release of the latter and the patch for it.

From a newcomer (and not a KS-backer), everything besides base game (including Shamber or Iathi) will be an add-on. So yeah, I think these patches will require add-on content. But that's a great way to release new content and add-on.

If we stick to a MMO point of view, the patches can make the general story advance or create a one-time event. Imagine a patch dedicated to a specific race with a new story quest and some chapter/act quest centered on this race (with specific mob/miniboss profiles, specific rules for environment ot things like that). That would be amazing.

From a commercial point of view, I was not very confident with their buissness model (releasing very small extension of a specific race) but I know think taht it would be great with the patch system.

4
Yes, ennemies spawn by Darkness Event activate during the same Darkness Turn. You have to fully resolve each step one at a time, so if you're told to spawn a monster in the event setp, do it during this step and so it will activate during the activation step.

5
General Discussion / Re: Europe/UK release
« on: April 16, 2014, 01:29:31 AM »
I think it's safe to say that we'll have our copies in June.

6
General Discussion / Re: Kickstarter exclusive quests
« on: April 04, 2014, 02:32:15 AM »
I don't want to spoil, but regarding to an hammer for the Acolyte and the item expansion deck, all I can tell is

7
Fan Created Content / Re: Trap Cards
« on: March 31, 2014, 07:35:45 AM »
If I send you the FR version of the text, would you consider doing it in FR. Or would you be kind enough to provide the files in order to do it ?

8
General Discussion / Re: First game report
« on: March 31, 2014, 03:36:39 AM »
I was able to get off the tile on the first turn.  We just spawned a second tile and left it blank till we were ready. 

I think you also made a mistake here. You should have populate the tile the moment you entered it (but i understand it would have been brutal for a first game)

9
General Discussion / Re: War Drums
« on: March 20, 2014, 07:42:31 AM »
In the case of Urulok, it is much more epic !!!

10
General Discussion / Re: War Drums
« on: March 20, 2014, 05:26:20 AM »
War drums are a quest reward.

My understanding is that is usable by anybody (as every item). However, the Sklad will be the one that benefit the most from it as specific Sklad power ("Play 4 Verses"). But the other power are usable by other heroes (keep cards in prep phase and the recipe).

11
Like always, if you need help, you where you can find me ;)

12
Fan Created Content / Re: Myth Crafting
« on: February 19, 2014, 02:33:48 AM »
Quest items - I think this could be a fun idea.  The idea is that some new Chapter Quests would require you to possess an item before the Chapter Quest would be shuffled into the deck...and in this case the item would need to be crafted.  Example - some noble is wanting a new pair of fancy shoes.  You need to gather the materials to craft these shoes.  Once you do, you can draw his Chapter Quest, and find out that he's got some chain of quests that go far beyond a pair of fancy shoes...  You have to get his attention first, however, and these crafted shoes are the way to do it.

One of the best quest chain i've seen in Myth exactly start this way, you have to harvest some material for crafting a dress.

13
Fan Created Content / Re: Myth Tuckboxes
« on: February 19, 2014, 02:29:21 AM »
a new color will be the ultimate stuff at Master level (red, purple, or yellow'ish gold?).

It won't be yellow, as it's already reserved for another king of item (yeah, i'm teasing you with some info from the french traduction !!!!)

14
General Discussion / Re: Equipment class restrictions?
« on: February 01, 2014, 05:00:49 AM »
I can reply to that, (without revealing any secret i hope) :

Treasure expantion give

Archer
Bow (1 green, 0 blue)
Quiver (0 green, 0 blue)
Acolyte
Relics (2 green, 1 blue)
Apprentice
Focus Items (2 green, 0 blue)*
Wand/Staff (0 green, 1 blue)*
Soldier
Shield (1 green, 0 blue)
Anyone
Armor (2 green, 0 blue)
Helm (1 green, 0 blue)
Accessories (3 green, 1 blue)
Soldier,Brigand, or Acolyte
Single Handed Weapons (2 green, 0 blue)
Two Handed Weapons (1 blue)

(and shields can be used be the brigand, see the SL video)

15
General Discussion / Re: Basing
« on: January 31, 2014, 02:54:00 AM »
Finally some real answers about the mini base size !!!

Can you tell us how many square each base take on the tiles. I was thinking 1 square for minions/heroes and 4 squares for captains and bosses but i don't see the point in having different bases for captains and bosses.

I will go for clear acrylic bases too, but i'm wondering if i'll not bases my captain in 50 mm

Pages: [1] 2 3