Stumbling across Myth on BGG, I finally registered for this forum. Hello to all the mythified folks out there. I'm Marc from Germany, I missed the KS and now I am eagerly awaiting the german release of Myth.
Just a few words, why I hope Myth will be the "One Fantasy-Coop to rule them all". Two years ago I finally managed to get my wife into some heavier board-gaming stuff. The problem was, that she kept loosing against me

and I started looking for Coop-Games, since we've had a nice time with Rainer Knizias "Lord of the rings" back in the early '00s. So here are the games I tried and the reason I am still looking for other games:
- Mage Knight: nice mechanics but not much teamwork in it, you're not allowed to trade, you block other players movement,...
- Legends of Andor: We love the artwork and the game mechanic and storytelling aspect is fine, but the characters doesn't differentiate enough (the wizard can modify a dice roll - that simply doesn't feel like being a wizard) and there is no character progression at all
- Wrath of Ashardolon (DnD Board Game): here it is the other way around, the characters are ok but the artwork ... shouldn't be called "artwork" at all. But we really liked the minis.
- Gears of War: is a really nice game but didn't fit to our thematic taste
- A few other ones, which are kind of ok as a light filler: Witch of Salem, Forbidden Island
Enter Myth
From what I've seen so far, everything just seems a perfect match: the minis, the complexity, the artwork, the characters. There must be a snag in it. Where is it?
Cheers
Marc