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How do you rate this Quest?

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Author Topic: No Rest For The Weary: Act II - You're Gonna Die Here, You Know.  (Read 2331 times)

r_b_bergstrom

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This Act is 5 Waves of Slaughterfield, followed by a Miniboss, all while facing an AP penalty on Actions.
« Last Edit: April 30, 2014, 11:12:59 AM by r_b_bergstrom »

r_b_bergstrom

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Re: No Rest For The Weary: Act II - You're Gonna Die Here, You Know.
« Reply #1 on: April 30, 2014, 11:07:04 AM »
I feel this one is better than the first Act, but still not great.

The extra AP penalty makes the fights more challenging, but not necessarily more interesting.

Slaughterfield doesn't scale well, and there's technically not enough monsters in the core set to play some of the waves without proxies.

The phrasing on the miniboss's arrival is weird. It feels like something is missing. Maybe it's a sentence that got trimmed. Maybe it's a missing entry on the wave chart to the right. Maybe it's a Yardu picture that was supposed to be on the map. You can figure out what to do easily enough, but it leaves this lingering question of what the designer's intent was. In a head-to-head game that ambiguity would be disastrous, but for Myth it's mostly okay.

Adding insult to injury is the minor ding of it following the first Act, and thereby having some chance that the Archer will be hamstrung throughout this Act by a missing bow or quiver.
« Last Edit: April 30, 2014, 02:06:40 PM by r_b_bergstrom »