Myth Journeyman is in it’s final sprint. This expansion to Myth takes the game to another level with new character types, new monsters, Myth 2.0 rules, and of course journeyman advancement paths. Expecting great things from it, and can’t wait to see where it goes.
We are in the final week of the Mercs Recon Kickstarter, ending the morning of April 18 CDT. I don’t usually post a lot about other games on here, but this game is very important to Myth players and collectors due to the number of crossovers.
At the time of this writing, there are two Myth stretch goals unlocked, and the campaign is closing in on a third. MegaCon Games has promised further Myth goals to come this week. All Myth goals are included in the Agent ($120) and Opfor ($200) pledges, and for those just looking to keep up with Myth without adding another game (or 3!) there is a Myth only pledge at $40.
The first Myth crossover was an additional agent. For those who don’t remember agents from the original Myth campaign, agents are similar to minibosses, except they are recurring enemies that will hound the heroes from adventure to adventure.
“In Myth, he is an Agent class Darkness monster named Inquisitor Alger. He pesters the Heroes from a distance, with an attack called Confessor’s Call that doesn’t damage but increases the Hero he hits Threat.
If defeated, he grants the Heroes an Agent ability card named Master Tactician. It can only be played in the 1st action space, but if it is played then the card in the 2nd action space costs 0AP.”
The latest Myth addition unlocked is the Hunter, giving us the 9th available hero for the game of Myth. (I know this release will change up my 2015 plans slightly for the heroes to be included in my Rings of Ia campaign.)
“The Hunter is a hybrid ranged/melee Hero. He does NOT share the Archer’s LOS special ability. His deck mechanic is pretty cool. He plays Ongoing “mark” cards. If the Hunter kills the mark the mini is placed on the card and he receives big attack bonuses to killing the same monster-types. He can double up his bonus with another mark card.
Regardless, when the Hunter marks a monster-type, other monster-types have bonuses to hurt him. The Hunter can dump the Ongoing card like the Apprentice. As he grows into Journeyman and beyond, he can mark more than one monster-type.
The Hunter was created as we designed the dual-wielding game mechanic last year (he dual wields).”
The final announced Myth stretch goal is the infected, which seams to be a new minion type for Myth usable for hunting packs at this point. It remains to be seen how much the infected will go beyond this role, and whether it’s a new race, or connected to an existing race. (I was personally hoping for them to be a part of the bugs race instead of undead, but as another player pointed out to me, they make even more sense connected to the cyclopses, as they could be people infected by plan spores that haven’t sprouted an eye.)
MegaCon has already said more Myth goals to come. This kickstarter is ahead of where Myth was at the same time. Should be a wild ride, hopefully with a lot more Myth additions to come, shaping the next step of the game, and giving an idea of what will come for the game in the future.
May through January seemed to go by in a Flash. Then the last two months have seemed like such a long wait. We can definitely see the light at the end of the tunnel now. It was great seeing cases and cases of Myth delivered to the warehouse last week, and the update today that 300 orders have been process and will ship out today was a great follow-up to that. With the estimated rate of 400-500 orders processed per day, it means that all US orders should be out the door by the end of next week.
Here is to hoping that players around the world will be playing Myth by the end of the month. From my side, I’ve got a few local games planned, introducing the local board game club to the game and getting the chance to play with family. Unfortunately we missed the local convention schedule, but I’m now confirmed to be at GenCon, although I’m going for a less ambitious schedule for this year with the late start on things.
The MYTH kickstarter has ended, making just over 925k, and bringing in over 6000 backers. I’d call that successful by any definition of the word. After the MERCS team recovers from their celebratory libations…followed by recovering from needing additional libations as what they just got into sinks in, we are looking forward to seeing many updates on what is to come.
Like many others, I quickly became enthralled with the mechanics of the game along with the visual look of it. We’ve only scratched the surface with what we’ve seen so far, but I’m really looking forward to seeing where this goes.
We have 7 months until January
2015 2014 hits, and we will finally see the whole game, but in the mean time, I plan to follow what pieces of news, rules, art, leaks, etc. we can get about the game.
What is Lands of MYTH?
This site is dedicated to the game MYTH, a yet unreleased cooperative fantasy board game. It incorporates a lot of unique game mechanics, a system based around creating stories, and what looks to be beautifully made miniatures.
The game won’t be out until 2014, but I wanted to start early collecting information on the game, watch the progress, provide a forum for discussion on the game itself, and fan made add-ons to the game. (Believe me, this game already has the wheels turning for a lot of people who want to see how far they can take it.)
I’m hoping to turn this into the unofficial think-tank for MYTH fans.